

As empires become less centralized, consider using roads as a way to 'hotlink' provinces for quickly transferring resources and troops.

An unprotected city is essentially like leaving the front door unlocked for anyone to walk in and claim for themselves. This is essential to not lose sight of when in the throes of rapid expansion. Any city that doesn’t have at least one troop stationed within its borders is ripe for the conquering. After all, warriors are much cheaper and quicker to produce than the disposable spy units. Sometimes it is better to lose a level one troop instead of a mid-level army that could be more effectively used elsewhere. There is nothing wrong with sending one of the worthless warriors you have hanging around to the slaughter if it means you will be able to get a read on the level of your opposition. Don’t be afraid to sacrifice a unit or two if you don’t have any scouts available.All of the enemies will be doing the same, so don’t be the one bringing a catapult to a tank battle. Don’t be afraid to move away from tried and true unit types you rode heavily (in the case of cavalry units, quite literally) early on in the campaign. Evolve unit production along with technology.They are quasi-useful early on when grouped into armies of 3 units, but their effectiveness wanes quickly. Get rid of warriors as soon as possible.When heading into battle, it may be best to keep the following things in mind: Under most circumstances, patience will lead to far more beneficial locations becoming available from either a resource gathering or tactical sense.ĭespite the game offering up to four different ways to win a match (cultural, economic, conquest, or scientific) it will be pretty much impossible to win without some form of moderate combat. There is nothing wrong with idling these units until a more suitable location is found. Don’t feel the need to establish settlements as soon as settlers become available.Try to think about what resources in the area are most beneficial to the whole of the country and if the location should be more focused on offense, or defending the core of the empire As cities expand away from the capitol, don’t be afraid to change the production role of a city to better match its geographical location on the map.The benefits of these advancements can then flow outward, further powering expansion It is best to use the more internally located cities as resource mines for pulling in additional research points.Unless roads link the entire empire, transporting units towards the front lines become far more cumbersome than necessary.

